Most dart players play the “traditional” 501. Whether you are on a tournament or in a bar – this is undisputable the mostly played dart game. However, there are a lot of other games, that demand all your ability. In the download area of our german homepage, you can find a pdf file for download, with many dart games that guarantee new fun and new challenges on the dart board. Have fun with it!!!
501 is the most common discipline in national and international tournaments. The scores are counted backwards. Here you have to reach exactly 0 points and the last arrow has to hit the double segment. “Checking out” is the same as in 301.
Keep calm friends: You can continue reading this text … nothing will happen to you! The situation “sudden death” at the end of a successful match is in fact the peak of suspense. It’s the nightmare of all fans, if their idol does not throw better than its opponent. End of the line. Somewhen every game has to end. In all the numerous bylaws of the British Darts Organisation (BDO) the “sudden death” rule is always equal. If for example, the mode „best of 19 sets, best of 5 legs“ is already played out, and the opponents stand facing one another with 9:9 sets and 2:2 legs – mostly at a stage play during the semi final or the final – the “sudden death” rule will become effective: One player has to have a lead of at least 2 legs to cover himself with glory. But if both players bring through their turns at the same time or do have so-called “breaks” (when one divests the beginner of the leg of the game), then the ceiling, the “sudden death”, will be in force. Usually the ceiling is 15 or sometimes 17 legs. So: Who, at a score of 14:14 or 16:16 legs, wins the next leg, will be the winner of the match.
301 is the traditional game in British pubs. Here, the first arrow has to hit the double segment to start the game (double in). It’s important to do this as soon as possible otherwise the opponent will flash by. Scores are counted backwards and you have to reach exactly 0 points. However, the last arrow has to hit the double segment (double out). The trick is to “check out” with the highest possible score. Should you miss the double segment once in a while, there are still enough possibilities to win the game, provided that the opponent gives you the chance. If in the end you throw a higher score than the dart board shows (“bust”), then the score before this throw persists.
Here the players are divided into a certain number of groups, calculated by the number of the tournament’s competitors. In each group there should not be more than five players. Its advantage is, that between the matches of one player there are not more than 2 or maximal 3 other matches. Excitement, mood and above all concentration will so persist longer. The clou of this scheme is: Here it’s not played “best of” but “X legs”. This means, that all legs which have been defined before in the play mode will be finished! For example: The mode “three legs” is played. Then all three legs must be played till the end, even when one player already lies two legs behind. Advantage: From the sum of the won legs, it will be made out at the end of the matches who is on the top and who is behind. The organisers decided already in advance that for example the first three players will go on and can be assigned by lot into groups who will find their bests with a higher number of legs in the same system. And then also the remaining players could play off their own finals within another “round robin”.
A burner on E-Dart automats and especially effective as training for tournaments (my colleagues still try to defeat me). Let’s play! You have to hit three fields one after another in seven rounds with three darts so that you reach a Shanghai – a single, a double and a treble during one round. This could go on as follows: First throw single one, second throw the double two, third throw the treble three. But your points are valid, even if you don’t hit a multiple scored field. Should anyone reach a Shanghai with figures from one to twenty, the player with the highest score wins the game. But consider that any figure can be left out! A little feature regarding the tactic: Always throw on the single segments of the figures, especially when throwing on the low ones. As the fields have continuously higher scores, it makes more sense to reach them than to lose time with lower fields by missing them. The possibility to win a Shanghai results from a lot of training and increasing accuracy!
According to the statisticians it is a leg (round of 301 or 501 ), which is successfully finished with a minimum of throws and bursts the usual frame. For example: When an optimal leg 501 can be finished with just 9 darts (e.g. 7xT20, T19, D12), a shortleg should not have more than twice as much, therefore about 18 darts. The same with 301: Here a finish with 6 darts (e.g. 4xT20, Single Bull, D18) would be possible, whereby a shortleg, also called shortie, can have up to 12 darts. Rule of thumb: The closer to the minimum, the more valuable the shortie! And therewith it is not even important whether you throw a 180. Important is, that you score steadily high and relatively early target a high finish. And as a finish is possible from 180 (3xT20), you just try to set yourself this residual score as the first and hopefully last attempt to finish.
"Cricket - Cut Throat" is a strategic game. The aim is, to finish all numbers from 15 to 20 and the Bull's Eye with lowest possible own score, before the opponent does. When the first player e.g. hits the 20 for three times, this number is "closed" on his side. Then he can boost the points account of his opponent by more hits to that number. Only when the 20 is hit by the opponent for three times, it is "closed" for him too. Then for the rest of the match there can be achieved no further points with that number. For both, closing and scoring, hits in to "double" count twice, in to "triple" threefold. The player who first completely "closes" the numbers 15 to 20 and the Bull's Eye and thereby achieves the fewest points, wins the game. If both players are equal on points or have no points, the one who closes all the numbers first wins. The attraction in cricket is, that you must always keep an eye on the tactics of the opponent. The better cricket player puts his opponent in a tight spot and tries, himself not to be put under pressure. When the opponent has closed a number, the question arises first to close this as well, in order to protect oneself from points, or to close the next lower number, thereby increasing the opponent's points account. This in turn depends on the own score. If this is lower than the opponent’s, you can as long score on high numbers until the opponent closes the number. In turn, however, there is a risk, that you quickly fall behind, because the opponent as rapidly as possible closes all his numbers.
At “diddle for the middle” the one who will start the match is determined. The Americans say "Cork". Here's how it works: On after another, the players throw with one dart on to the bull. The one, whose dart is closest to the center, begins the first leg.